MS80 Pre-Alpha 0.3.0


Hey! It’s been a week since our last pre-alpha build, 0.2.0.

Today, we’re releasing a new build with a bunch of new features and fixes!

The major theme of this update is HEAT! Managing heat now has much more depth. We’re going to be leveraging these new heat-based mechanics as we add more parts and stuff to do to the game.

Solar Panels!

Solar Panel

The game has gained a new power source, solar panels! While we had a prototype in 0.2.0, we now have real models with multiple sizes available.

If you’re playing on the story level, you’ll need to start a new save to get these.

All Changes

  • Added new parts:
    • Solar Panels
      • Available in three sizes, these panels generate electricity when exposed to the sun.
    • Resistive Heat Pad
      • Resistive heaters turn electricity directly into heat. This heater is very good at conducting that heat directly into an attached object.
    • Thermoeletric Generator
      • TEGs turn heat flow into electricity. A small percentage of the heat that flows through this object will turn into electrical current.
  • Added new types of connections:
    • Silver Thermal Paste is a great conductor with a high melting point.
    • Aerogel Pads can be used to thermally insulate objects very well.
  • Improved wire connection controls.
    • You can now double click to disconnect all wires from a socket.
  • Players can now freeze to death or overheat. Maintaining your body temperature is important for survival in harsh climates.
  • Players now recover health slowly when not recently hurt.
  • Batteries now heat up when used, and will explode if they get too hot!
    • There is currently no visible feedback for battery explosions. Good luck.
  • Significantly improved thermodynamic model.
    • Conductivity is now much more impactful.
    • Most objects now have more accurate VHC, conductivity, and density values.
    • Adhesive can be used to raise or reduce conductivity between objects.
    • Living things now generate and radiate heat to stay warm.
    • Net Heat Flow is now reported in engineering mode.
    • Temperature is now reported in degrees Celsius instead of Kelvin.
    • Added material presets in the editor, which can be used to quickly create geometry of a solid material.
  • Equipped items like helmets and backpacks no longer fall off when hot.
  • Rebalanced weapon damage across the board.
  • Fixed the rotation of holstered weapons.

Leave a comment

Log in with itch.io to leave a comment.